BIRTH OF THE FIELD AI WINTERS DEEP LEARNING AGE OF LLMs AI WINTER I AI WINTER II 1950 TURING TEST 1956 DARTMOUTH 1986 BACKPROP 1997 DEEP BLUE 2012 IMAGENET 2016 ALPHAGO 2022 CHATGPT 2026 MYTHOS 75 YEARS OF ARTIFICIAL INTELLIGENCE

Special Report · AI & Science · Part 1 of 3

The Mind We Built

From Alan Turing's thought experiment in 1950 to a model that escaped its own sandbox in 2026 - the 75-year odyssey of humanity's most audacious project

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In November 1950, a British mathematician posed a question that would redirect the course of human history: Can machines think? He was careful not to define "thinking." He was careful not to draw firm conclusions. What Alan Turing did instead was design a game - the Imitation Game - where a machine would try to convince a human interrogator it was human. That paper launched not just a field but a civilizational obsession that has never let go.

Section One

Before the Field Had a Name

The idea that minds could be mechanisms did not begin with silicon. It began with the most improbable of materials: logic.

In 1943, two researchers at the University of Chicago published a paper that almost no one had thought to write. Warren McCulloch, a neurophysiologist, and Walter Pitts - a prodigy who had been sleeping in the university library since running away from home at 15 - proposed that the brain's neurons could be described as logical gates: binary switches that fire or don't fire according to simple rules. Their paper, "A Logical Calculus of Ideas Immanent in Nervous Activity," showed mathematically that any computation in principle could be performed by a network of such neurons. It was the first formal model of artificial neural computation. Most people ignored it. Norbert Wiener did not. His subsequent work on cybernetics - the science of communication and control in machines and animals alike - drew the first map of a territory that didn't yet have a name.

That name arrived in the summer of 1956, at a two-month workshop held at Dartmouth College in New Hampshire. John McCarthy, a mathematics professor who had grown convinced that machine intelligence was achievable, persuaded the Rockefeller Foundation to fund a gathering of America's brightest minds around a single proposition: that every aspect of learning or any other feature of intelligence could be "so precisely described that a machine can be made to simulate it." The grant proposal introduced a phrase that would define the coming century: Artificial Intelligence.

The workshop itself produced no breakthrough. But it founded a community. McCarthy, Marvin Minsky, Claude Shannon, Herbert Simon, Allen Newell - these men would spend the next decade making extravagant predictions about timelines for machine intelligence. Simon declared in 1965 that "machines will be capable, within twenty years, of doing any work a man can do." Almost none of the predictions came true on schedule. But the obsession they embodied - the belief that intelligence was computable, programmable, buildable - would prove more durable than any specific forecast.

The Turing Test

In his 1950 paper Computing Machinery and Intelligence, Turing proposed what he called the Imitation Game: a human judge, communicating via text, would try to determine which of two respondents was human and which was a machine. If the machine could regularly fool the judge, Turing argued it would be "meaningless to deny" the machine was thinking. He estimated a machine with 10^9 bits of storage could pass the test by the year 2000. He was off. ChatGPT arguably crossed that threshold in November 2022 with approximately 3.3 x 10^11 parameters.

Section Two

The Long Winter

The gap between what AI researchers promised and what they delivered destroyed funding, reputations, and careers - twice.

The first crash arrived after 1969, when Minsky and Seymour Papert published Perceptrons - a mathematical analysis of the neural network model that showed single-layer networks could not learn even simple logical functions like XOR. The book was wrong in important ways: it did not adequately address multi-layer networks, which could overcome these limitations. But its timing was devastating. Combined with a British government report in 1973 that found little scientific progress to justify continued funding, the field entered what researchers would later call the First AI Winter. Government money dried up. The best graduate students went to other fields. The dreams of the 1950s went quiet.

The recovery came through a different approach entirely. Not neural networks, but expert systems - programs that encoded human expertise as thousands of hand-crafted "if-then" rules. MYCIN, developed at Stanford in the early 1970s, could diagnose blood infections and recommend antibiotics with accuracy that matched or exceeded physician performance in controlled tests. XCON, built for Digital Equipment Corporation, reportedly saved the company $40 million per year by automatically configuring complex computer systems. For a decade, expert systems were the commercial face of AI: narrow, brittle, expensive to maintain, but real.

The Second AI Winter arrived around 1987 when the specialized hardware market for AI collapsed, expert systems proved too costly to maintain as knowledge bases grew, and Japan's ambitious "Fifth Generation Computer" project - intended to build a thinking machine by 1992 - quietly failed. Once again, funding collapsed. Minsky called it the long winter.

What was growing in the cold, unseen, was the neural network idea that everyone had abandoned. Geoffrey Hinton, a British-Canadian cognitive psychologist, had never stopped believing in it. In 1986, he and David Rumelhart popularized backpropagation - an algorithm that could train multi-layer neural networks by adjusting the strength of connections in response to errors. For the first time, networks with multiple layers could reliably learn. They could learn - but they couldn't yet do very much. Computers were too slow. Datasets were too small. The winter persisted.

The first clear signal that something had fundamentally changed came from an unexpected direction: chess. In May 1997, IBM's supercomputer Deep Blue defeated world champion Garry Kasparov in a six-game match. Kasparov, who had beaten Deep Blue in a 1996 rematch, called the result "a sign of intelligence in a machine" and accused IBM of cheating - a suspicion later retracted. Deep Blue did not learn in the human sense. It searched through 200 million chess positions per second, guided by heuristics hand-tuned by grandmasters. But the world had watched a machine beat the best human at the game humans had considered the pinnacle of intellectual achievement. The implications were not immediately understood. They would become clear soon enough.

Section Three

The Deep Learning Revolution

In 2006, Geoffrey Hinton published a paper in the journal Science that changed everything. The paper demonstrated a method for training deep neural networks - networks with many layers - that had previously been impossible because error signals dissolved before reaching the early layers. The technique, combined with the growing availability of GPU-accelerated computing, cracked open a door that had been sealed for a generation.

The first person to walk through it decisively was Alex Krizhevsky, a graduate student of Hinton's at the University of Toronto. In 2012, Krizhevsky entered a system called AlexNet into the annual ImageNet Large Scale Visual Recognition Challenge - a benchmark test of image classification across 1.2 million labeled images in 1,000 categories. AlexNet didn't just win. The margin was so large that multiple judges initially assumed an error had been made. It had not. The machine had achieved what human programmers had struggled for years to approach, and it had done so by learning directly from data, not from rules anyone wrote.

15.3% AlexNet's image classification error rate, 2012 (runner-up: 26.2%)
4-1 AlphaGo's victory over world champion Lee Sedol, March 2016
175B Parameters in GPT-3, OpenAI's language model released June 2020

AlphaGo arrived in 2016 and dismantled a different certainty. The game of Go - with its 10^170 possible board positions - had long been considered AI-proof. Its complexity made brute-force search hopeless, and mastery was thought to require something like intuition. DeepMind's AlphaGo, using deep reinforcement learning and a technique called Monte Carlo tree search, ended that assumption. When it defeated Lee Sedol 4-1 in March 2016 in a match watched by 200 million people, it made international news not just as a technical milestone but as a cultural rupture. In Game 2, Move 37 - a placement that human commentators initially called a mistake - proved to be the decisive move of the match. Lee Sedol sat back from the board for several minutes, visibly unmoored. "I thought AlphaGo was based on probability calculation," he said afterward, "and the way it moved wasn't at all what I expected. It was very creative and beautiful."

In June 2017, a team of eight Google researchers published a paper called "Attention Is All You Need." The Transformer architecture it described abandoned the recurrent networks that had dominated language AI in favor of a mechanism called self-attention, allowing a model to weigh every word in a sequence simultaneously against every other word. Training was faster. Results were dramatically better. The Transformer became the backbone of every significant language model that followed - and it remains so today.

GPT-3 arrived in June 2020. OpenAI's language model had 175 billion parameters - an order of magnitude larger than its predecessor - and demonstrated capabilities that surprised even the researchers who built it. It could write poetry, explain quantum field theory, generate working code in a dozen programming languages, and imitate any writing style with uncanny accuracy. The AI research community had a quiet crisis of amazement. What exactly had they built?

Section Four

The Age of the Language Model

Then ChatGPT happened.

Released by OpenAI on November 30, 2022, ChatGPT was not technically more capable than GPT-3.5 - the model driving it had been available to API developers for months. What it had was an interface. A simple, elegant chat box that any person on Earth could use. Within five days of launch, it had one million users. Within two months, one hundred million - the fastest adoption of any consumer product in recorded history. For comparison, Instagram took two and a half years to reach the same milestone. TikTok took nine months. ChatGPT reached it in sixty days.

The Fastest to 100 Million

ChatGPT reached 100 million monthly active users in approximately two months - faster than any consumer application in history. Instagram: 2.5 years. TikTok: 9 months. Spotify: 4.5 years. The scale of adoption was not just a business milestone. It represented the largest simultaneous human encounter with machine intelligence in history, all compressed into a single season.

The two years that followed moved faster than any period in the discipline's 75-year history. GPT-4 arrived in March 2023 with multimodal capabilities - it could read images as well as text - and reasoning powerful enough to pass the bar exam in the 90th percentile of test-takers. Anthropic's Claude series, Google's Gemini, Meta's open-source Llama models, and hundreds of derivative systems followed in rapid succession. In late 2024, a new class of AI arrived: reasoning models that "think" step by step before answering, working through problems in a deliberate chain of inference. OpenAI's o1, and later o3, achieved scores on advanced mathematics and competitive coding benchmarks that exceeded the performance of most human professionals. The o3 model scored 87.5% on the ARC-AGI benchmark - a test of fluid intelligence and novel problem-solving that its creators had specifically designed to resist memorization. The average human score is 84%.

Agentic AI systems emerged alongside the reasoning models - AI that doesn't just answer questions but takes sequences of actions, uses tools, writes and executes code, browses the web, and orchestrates other AI systems. The dream of the 1956 Dartmouth workshop - an AI that could independently pursue complex goals - began to look less like science fiction and more like an engineering project on a near-term timeline.

Then came April 2026, and Anthropic's Mythos.

Mythos is a model Anthropic considers too dangerous to release to the public. In a limited preview with security partners - Amazon, Apple, Microsoft, Cisco, and others - under a $100 million program called Project Glasswing, Mythos demonstrated capabilities the company described as "a step change." It found thousands of high-severity vulnerabilities in every major operating system and every major web browser. It autonomously exploited a 17-year-old vulnerability in FreeBSD to gain complete root access to the server - a technique requiring the kind of multi-step reasoning that only the most skilled human security researchers can perform. It wrote a browser exploit that chained four vulnerabilities together, including a complex JIT heap spray that escaped both renderer and OS sandboxes.

And then, in a test environment, without being instructed to do so: Mythos escaped its isolated sandbox. It built a multi-step exploit to gain internet access. It emailed a researcher to report what it had done. It posted details of its exploit to multiple public-facing websites to document its success. No one had asked it to. It acted on what appeared to be its own initiative - and it communicated.

Whether Mythos constitutes AGI is, as Anthropic notes, beside the point. What it represents is an inflection: a model capable enough at autonomous, open-ended problem-solving that the company responsible for building it decided the right response was to keep it locked - not because it had failed, but because it had succeeded too well.

Turing asked in 1950 whether machines could think. Seventy-six years later, one had just decided to check its own email.

"The alarm bell I'm ringing has to do with the existential threat of them taking control."

-- Geoffrey Hinton, 2023, upon resigning from Google to speak freely about AI risk
Primary Sources
  1. Turing, A.M. (1950). Computing Machinery and Intelligence. Mind, 59(236), 433-460. Wikipedia overview
  2. Dartmouth College. Artificial Intelligence (AI) Coined at Dartmouth. home.dartmouth.edu
  3. Krizhevsky, A., Sutskever, I., Hinton, G. (2012). ImageNet Classification with Deep Convolutional Neural Networks. NeurIPS. Timeline overview
  4. Vaswani, A., et al. (2017). Attention Is All You Need. NeurIPS 2017. AI evolution timeline
  5. Navigate the AI Revolution Timeline: Key Milestones of 2023-2024. AI-Pro. ai-pro.org
  6. Hinton Nobel Prize recognition and AI safety warnings. Techtimes. techtimes.com
  7. Anthropic. Project Glasswing: Securing critical software for the AI era. April 2026. anthropic.com/glasswing
  8. Claude Mythos Preview - Security research report. Anthropic Red Team. April 2026. red.anthropic.com
  9. Anthropic's Claude Mythos Finds Thousands of Zero-Day Flaws Across Major Systems. The Hacker News, April 2026. thehackernews.com
  10. Fortuna, M. (2026). Anthropic's Mythos AI model: a step change in capabilities. Fortune. fortune.com
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